|  | Visible (For modes 2D, 3D) |  Show exampleHide example | Baltie becomes visible. | |
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|  | Invisible (For modes 2D, 3D) |  Show exampleHide example | Baltie becomes invisible. | Set Baltie visible, takes step with him, set him invisible, takes step again and set him visible. | | |
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|  | Go (For modes 2D, 3D) |  Show exampleHide example | Baltie will move 4 steps forward from the middle of one imaginary cube into the middle of the cube in front of him. | Set Baltie visible, takes two step with him and turns left. | | |
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|  | Turn Left (For modes 2D, 3D) |  Show exampleHide example | Baltie turns 90° to the left. Baltie carries out the turns always from his point of view! | |
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|  | Turn Right (For modes 2D, 3D) |  Show exampleHide example | Baltie turns 90° to the right. Baltie carries out the turns always from his point of view! | |
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|  | Up (For mode 3D) |  Show exampleHide example | Baltie will fly up into the imaginary cube above him, that means about 1,5 times higher than his tallness is. | |
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|  | Down (For mode 3D) |  Show exampleHide example | Baltie will fall in the imaginary cube below him, that's about 1,5 times lower than his tallness is. | Baltie three times goes down and turn left. | | |
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|  | Step Back (For modes 2D, 3D) |  Show exampleHide example | Baltie will go 4 steps backward from the middle of the imaginary cube into the middle of the cube behind him. | |
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|  | Conjure (For modes 2D, 3D) |  Show exampleHide example | Baltie conjures selected object in front of him. |
When you insert this command to the program the Model Viewer window opens. B4 shows all available models in this window. When you click with the left mouse button on a model, the model is chosen and a command is added to the program. Baltie will conjure up the model when the command is executed.
If you cannot decide, which model to choose, you can click on any model with the right mouse button. The model will enlarge and you can observe it from various angles.
When you choose the model, B4 returns to the programming mode and assigns the icons representing the model to the mouse cursor. You must place the command which conjures the model to the proper position in the program.
The command being inserted consists of the icon with conjuring Baltie and the icon with a small preview of the model being conjured.
Baltie conjure up a fence and turn left 4-times. | | |
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|  | Remove all models or tiles in front of Baltie (For modes 2D, 3D) |  Show exampleHide example | Removes all models or tiles in front of Baltie. | |
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|  | Baltie's Speed (For modes 2D, 3D) |  Show exampleHide example | Allows to set or get speed of Baltie's movements. |
The speed can be set from 1 to 9 or up to ∞ (infinity).
If the infinite speed is set, the animation is switched off, which means that Baltie performs all common operations more or less instantly and you can see the result directly, without having possibility to watch process of performing the actions.
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|  | Direction (For modes 2D, 3D, Console) |  Show exampleHide example | Property that tells orientation in degrees. | Baltie goes to the chosen place. If Baltie is turned to north, turns right twice and takes a step. If Baltie is turned to east, turns right and takes a step. If Baltie is turned to south, takes only a step. If Baltie is turned to west, turns left and takes a step. | | |
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|  | Baltie object (For modes 2D, 3D) |  Show exampleHide example | This object make accessible large range of Baltie class members. | Set color of Baltie's cap to green. | | |
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|  | Send Text (For modes 2D, 3D) | | Baltie sends a text message to a Baltie, or to all Balties. | |
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|  | Wait for Text (For modes 2D, 3D) |  Show exampleHide example | Baltie will wait until he have received a text message from the particular Baltie, or from any Baltie. | |
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|  | Say (For modes 2D, 3D) |  Show exampleHide example | Baltie reads out loud given text. |
An empty place with a blinking cursor appears behind the command icon. Here you write down a text which Baltie should say while executing this command. Baltie speaks English by default. He can, however, speak even a different language if you have installed a proper voice module (Text to Speech) on your computer.
Baltie will read the text in the argument, when the command is executed. To be able to hear the text you must have enabled sounds replaying on your computer.
Baltie says "Hello" using the voice synthesizer. | | |
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|  | Create a new instance (For modes 2D, 3D) | | Create a new instance of Baltie. | |
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|  | Baltie's direction (For modes 2D, 3D) | | Sets Baltie's direction without respect to the current direction. | |
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|  | Baltie's sprite (For modes 2D, 3D) |  Show exampleHide example | Baltie's sprite object for work with his properties and methods. | Sets automatic animation of Baltie on waving and switches the animation on. | | |
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|  | Is model in front of Baltie (For modes 2D, 3D) |  Show exampleHide example | Tells whether is a model in front of Baltie. | Set Baltie visible. Then repeats in the cycle without end that Baltie turns left and goes one step, if it's chair in front of him, else cunjures up a chair. | | |
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|  | Set Baltie's colors (For mode 3D) |  Show exampleHide example | Shows dialog for choosing colors of Balties appearance and his clothes. | |
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