Visible (For modes 2D, 3D)
Baltie becomes visible.
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Invisible (For modes 2D, 3D)
Baltie becomes invisible.
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Go (For modes 2D, 3D)
Baltie will move 4 steps forward from the middle of one imaginary cube into the middle of the cube in front of him.
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Turn Left (For modes 2D, 3D)
Baltie turns 90° to the left. Baltie carries out the turns always from his point of view!
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Turn Right (For modes 2D, 3D)
Baltie turns 90° to the right. Baltie carries out the turns always from his point of view!
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Up (For mode 3D)
Baltie will fly up into the imaginary cube above him, that means about 1,5 times higher than his tallness is.
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Down (For mode 3D)
Baltie will fall in the imaginary cube below him, that's about 1,5 times lower than his tallness is.
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Step Back (For modes 2D, 3D)
Baltie will go 4 steps backward from the middle of the imaginary cube into the middle of the cube behind him.
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Conjure (For modes 2D, 3D)
Baltie conjures selected object in front of him.
When you insert this command to the program the Model Viewer window opens. B4 shows all available models in this window. When you click with the left mouse button on a model, the model is chosen and a command is added to the program. Baltie will conjure up the model when the command is executed.
If you cannot decide, which model to choose, you can click on any model with the right mouse button. The model will enlarge and you can observe it from various angles.
When you choose the model, B4 returns to the programming mode and assigns the icons representing the model to the mouse cursor. You must place the command which conjures the model to the proper position in the program.
The command being inserted consists of the icon with conjuring Baltie and the icon with a small preview of the model being conjured.
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Remove all models or tiles in front of Baltie (For modes 2D, 3D)
Removes all models or tiles in front of Baltie.
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Wait (For modes 2D, 3D, Console)
This command waits for the key or mouse button press, or eventually delays the program for specified time. When used alone, program waits until any key or mouse button is pressed. Use this icon with the number, specifying maximum delay time in seconds.
If you set time ∞ (infinity), he will wait until any key is pressed.
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Baltie's Speed (For modes 2D, 3D)
Allows to set or get speed of Baltie's movements.
The speed can be set from 1 to 9 or up to ∞ (infinity).
If the infinite speed is set, the animation is switched off, which means that Baltie performs all common operations more or less instantly and you can see the result directly, without having possibility to watch process of performing the actions.
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Direction (For modes 2D, 3D, Console)
Property that tells orientation in degrees.
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Baltie object (For modes 2D, 3D)
This object make accessible large range of Baltie class members.
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Send Text (For modes 2D, 3D)
Baltie sends a text message to a Baltie, or to all Balties.
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Wait for Text (For modes 2D, 3D)
Baltie will wait until he have received a text message from the particular Baltie, or from any Baltie.
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Say (For modes 2D, 3D)
Baltie reads out loud given text.
An empty place with a blinking cursor appears behind the command icon. Here you write down a text which Baltie should say while executing this command. Baltie speaks English by default. He can, however, speak even a different language if you have installed a proper voice module (Text to Speech) on your computer.
Baltie will read the text in the argument, when the command is executed. To be able to hear the text you must have enabled sounds replaying on your computer.
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Create a new instance (For modes 2D, 3D)
Create a new instance of Baltie.
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Baltie's direction (For modes 2D, 3D)
Sets Baltie's direction without respect to the current direction.
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Baltie's sprite (For modes 2D, 3D)
Baltie's sprite object for work with his properties and methods.
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Is model in front of Baltie (For modes 2D, 3D)
Tells whether is a model in front of Baltie.
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Set Baltie's colors (For mode 3D)
Shows dialog for choosing colors of Balties appearance and his clothes.
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Documentation of SGP Baltie 4 C#
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