The XMeshRayIntersectionInfo type exposes the following members.
Methods
| Name | Description | |
|---|---|---|
| Equals | Overloaded. | |
| Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. | |
| GetHashCode |
Gets the hash code for this instance.
(Overrides ValueType..::.GetHashCode()()().) | |
| GetType | Gets the Type of the current instance. | |
| MemberwiseClone | Creates a shallow copy of the current Object. | |
| ToString | Returns the fully qualified type name of this instance. |
Operators
| Name | Description | |
|---|---|---|
| Equality |
Tests whether the instance a and the instance b are equal.
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| Inequality |
Tests whether the instance a and the instance b are not equal.
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Properties
| Name | Description | |
|---|---|---|
| Distance |
Gets or sets the intersection distance from the ray origin.
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| FaceIndex |
Gets or sets the index of the intersected triangle face.
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| FaceNormals |
Gets or sets the vertex normals of the intersected face.
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| FaceU |
Gets or sets the U coordinate of the intersection with the face in the UV triangle coordinate system.
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| FaceV |
Gets or sets the V coordinate of the intersection with the face in the UV triangle coordinate system.
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| FaceVertexIndices |
Gets or sets the vertex indices of the intersected face.
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| FaceVertices |
Gets or sets the vertices of the intersected face.
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| IsTransparent |
Gets or sets whether the intersection point is transparent (is rendered as the transparent material).
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| Mesh |
Gets or sets the mesh that has been intersected by the ray.
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| MeshSubset |
Gets or sets the mesh part that has been intersected by the ray.
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| Normal |
Gets or sets the normal of the intersection.
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| Position |
Gets or sets a position of the intersection.
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| Ray |
Gets or sets the XRay ray used for intersection testing.
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