Creates a texture mapping using the default texture mapping algorithm for given mesh.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
| C# |
|---|
public void CreateTextureMapping( int textureLayer ) |
Parameters
- textureLayer
- Type: System..::.Int32
The number of the texture layer.