Returns the object "depth" bias.

Namespace:  SGP.XSpace
Assembly:  SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825

Syntax

C#
public float GetDepthBias()

Return Value

Depth bias.

Implements

IXRenderableTransform..::.GetDepthBias()()()

Remarks

This value influences the value being written to the Z buffer - if two parallel surfaces have have same depth value, they will awkwardly pervades each other. With this value, one of the surfaces can be pushed in the front or back.

See Also