Gets or sets whether during the frame rendering, the collision detected and the object animation in the scene is performed.
Namespace:
SGP.XSpaceAssembly: SGPRTL (in SGPRTL.dll)
Version: 1.2.3019.18825
Syntax
C# |
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public static bool EnableAnimationProcessing { get; set; } |
Field Value
trueTruetruetrue (True in Visual Basic) whether the collection detection and object animation is performed, otherwise falseFalsefalsefalse (False in Visual Basic).
Remarks
Disabling collision detection and object animation can significantly increase the frame rate - the number of frames rendered per second, because the time-consuming collision detection and object animation are not performed.