You will use interactive mode if you don't want to write commands for Baltie "blind", but you want to see how he follows them and how the result looks like immediately. For example, if you want him to build a house, it is the simplest to give him one command after the other observing how he step by step fills (or doesn't fill) your wishes. By this way you can continuously decide what you want to let Baltie do next.
You can save a created scene. However, just this scene and its objects are stored. Commands which you were giving Baltie while making the scene, remain untouched. If you want to save them, you have to save them as a method (a part of program).
B4 traces your work and logs your commands to a Command sequence panel.
You can replay this sequence any time, and if you would like to keep it for the future, you can convert it to a separate part of the program, called method and save the program including the method.
By the stored methods you can simplify the creation of large scenes, which can be built up from separately created parts.
The application window can be divided into 4 parts in the interactive mode:
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The Scene pane can be arbitrarily resized, the Assigned commands pane and also the C# command sequence pane will be resized concurrently.
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