This tab contains constants usable in creating of 3D applications.
Cube count (For mode 3D)
Returns count of cubes that has been created, theoretically an infinite number.
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Cube size X (For mode 3D)
Gets or sets the cube size in the X axis. Default value is 2 meters.
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Cube size Y (For mode 3D)
Gets or sets the cube size in the Y axis. Default value is 2 meters.
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Cube size Z (For mode 3D)
Gets or sets the cube size in the Z axis. Default value is 2 meters.
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Fog type - linear fog (For mode 3D)
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Fog type - exponential fog (For mode 3D)
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Fog type - quadratic exponential fog (For mode 3D)
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Fog type - none fog (For mode 3D)
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Shade mode - gouraud (For mode 3D)
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Shade mode - flat (For mode 3D)
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Fill mode - solid (For mode 3D)
During rendering of the object, surfaces, vertexes and their connections will be visible.
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Fill mode - wire-frame (For mode 3D)
During rendering of the object, only vertexes and their connections will be visible.
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Fill mode - points (For mode 3D)
During rendering of the object, only vertexes will be visible.
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Material cull mode - unspecified (For mode 3D)
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Material cull mode - counter clockwise (For mode 3D)
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Material cull mode - clockwise (For mode 3D)
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Material cull mode - none (For mode 3D)
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The implicit light source in the world (For mode 3D)
The pre-set directional light is beaconing all objects, without that no one would be visible.
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The operation with texture layer color - default (For mode 3D)
Defines the implicit operation between texture layer colors.
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The operation with texture layer color - replace (For mode 3D)
Defines the replace operation between texture layer colors.
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The operation with texture layer color - add (For mode 3D)
Defines the add operation between texture layer colors.
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The operation with texture layer color - modulate (For mode 3D)
Defines the modulate operation between texture layer colors.
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The operation with texture layer color - aplha blending (For mode 3D)
Defines the aplha blending operation between texture layer colors.
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Texture address - border (For mode 3D)
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Texture address - clamp (For mode 3D)
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Texture address - mirror (For mode 3D)
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Texture address - wrap (For mode 3D)
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Documentation of SGP Baltie 4 C#
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