|  | Line Comment (For modes 2D, 3D, Console) | Show exampleHide example | This block doesn't represent a command for Baltie, its only purpose is to inform the system that it should ignore the rest of the line. |
You should use it when you want to disable some commands, but did not want to delete them because you will need them in the future.
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|  | Text Comment (For modes 2D, 3D, Console) | Show examplesHide examples | It allows you to insert to the program a special text that serves as a hint for the programmer. |
It has no influence on the program execution. The text comments are used especially to describe uncommon statements.
When you add a comment block to the program, the cursor appears in the command icon. The program supposes you to add the text of comment. When you finish the text, press the Enter key or click outside the comment. The text comment with the text set may look like this:
You can change the text of comment anytime you want. Just double-click on the icon and write down a new text.
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|  | Indent (For modes 2D, 3D, Console) | | You can use this icon to increase the program clarity and intelligibility. |
Good programmers, for example, shift the statements inside the statement block a few icons right (one space icon is enough) to highlight the statements' hierarchy.
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|  | End of Line (For modes 2D, 3D, Console) | | This icon represents the end of the line, so you can find it at the end of every line, except the last one. |
B4 inserts automatically the symbol End of line when you add a new icon behind the last line. To split a long line or insert an empty line between two parts of the code, you should copy the closest End of line icon. You do not have to take care of its exact possition, all that you must do is to move it a little while copying.
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Documentation of SGP Baltie 4 C#
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