Create sprite from model (For modes 2D, 3D)
Returns sprite created from the given model.
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Clone an object (For modes 2D, 3D, Console)
Create object, that is clone of the original one.
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Any model (For mode 3D)
Returns collection of models in given cube or place model to the given coordinates.
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Select model (For mode 3D)
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Is sprite from model (For modes 2D, 3D)
Returns whether the sprite has been created from a model.
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Sprite contains model (For modes 2D, 3D)
Returns whether the sprite or its subsprites has been created from a model.
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Object in front of, using ray (For modes 2D, 3D)
Returns information regarding casted ray intersection with the scene.
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Find sprite (For modes 2D, 3D)
Gets sprite with the same name as the given one.
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Parent sprite (For modes 2D, 3D)
Gets or sets sprite's parent sprite.
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Change sprite scale (For modes 2D, 3D)
Gets or sets sprite scale.
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Sprite velocity (For modes 2D, 3D)
Gets or sets the sprite velocity.
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Coordinate Z in points (For mode 3D)
Gets or sets value of property Z in the points.
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Position 3D (For modes 2D, 3D)
Gets or possibly sets property that holds position in the 3D space.
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Set orientation 3D (For modes 2D, 3D)
Gets or sets property containing the orientation in 3D.
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World position 3D (For modes 2D, 3D)
Gets or possibly sets property that holds world position in the 3D space.
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Sprites in a sprite (For modes 2D, 3D, Console)
Returns Sprite collection, contained in given sprite.
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Collides with (For modes 2D, 3D)
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Documentation of SGP Baltie 4 C#
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