
|  | Create Graphics from texture (For modes 2D, 3D) |  Show exampleHide example | Creates the Graphics object to enable drawing on the given texture. | |
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|  | Create texture (For modes 2D, 3D) |  Show exampleHide example | Returns new texture created according to the given parameters. | Creates new texture with white background, red horizontal and blue vertical strips. After every one second changes the texture of chosen model from original to new and on the contrary. | | |
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|  | Create bitmap (For modes 2D, 3D) |  Show exampleHide example | Returns the Bitmap object created from the texture. | |
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|  | Material textures (For modes 2D, 3D) |  Show exampleHide example | Returns the material textures collection. | Adds to the 3D world SGP model number 30. Then writes to the output window number of material layers which is used in this model. | | |
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|  | Texture Scale X (For modes 2D, 3D) |  Show exampleHide example | Gets or sets the texture scale alongside the X axis. | |
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|  | Texture Scale Y (For modes 2D, 3D) |  Show exampleHide example | Gets or sets the texture scale alongside the Y axis. | |
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|  | Texture Offset X (For modes 2D, 3D) |  Show exampleHide example | Gets or sets texture offset alongside the X axis. | |
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|  | Texture Offset Y (For modes 2D, 3D) |  Show exampleHide example | Gets or sets texture offset alongside the Y axis. | |
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|  | Texture rotation (For modes 2D, 3D) |  Show exampleHide example | Gets or sets texture rotation in degrees. | |
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|  | Texture Addressing Y (For modes 2D, 3D) |  Show exampleHide example | Gets or sets way the texture is repeated alongside the X axis. | |
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|  | Texture Addressing X (For modes 2D, 3D) |  Show exampleHide example | Gets or sets way the texture is repeated alongside the Y axis. | |
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|  | Texture Operation (For modes 2D, 3D) |  Show exampleHide example | Gets or sets type of operation between two textures. | |
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|  | Texture layer (For modes 2D, 3D) |  Show exampleHide example | Gets or sets the texture of the material layer. | |
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Documentation of SGP Baltie 4 C#
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