Sprite lighting (For modes 2D, 3D)
Turns the material lighting on of off.
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Material emissive color (For modes 2D, 3D)
Gets or sets the emissive color of the material.
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Material specular sharpness (For modes 2D, 3D)
Gets or sets the material specular sharpness.
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Material specular color (For modes 2D, 3D)
Gets or sets the material specular color.
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Material diffuse color (For modes 2D, 3D)
Gets or sets the diffuse color of the material.
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Material ambient color (For modes 2D, 3D)
Gets or sets the material ambient color.
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Material alpha channel (For modes 2D, 3D)
Gets or sets the material transparency (alpha channel value).
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Documentation of SGP Baltie 4 C#
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