
|  | Sprite lighting (For modes 2D, 3D) |  Show exampleHide example | Turns the material lighting on of off. | Set Baltie visible and conjures up a dwarf. Every 0.5 second switches on or off lighting of end of dwarf's shovel. | | |
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|  | Material emissive color (For modes 2D, 3D) |  Show examplesHide examples | Gets or sets the emissive color of the material. | Adds to the 3D world Baltie's model number 84. Then changes its specular color, diffuse color, ambient color and alpha channel of transparence to the random values in the cycle without end. | | |
Creates new 3D sphere, which changes emissive color after the press of any key or mouse button. | | |
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|  | Material specular sharpness (For modes 2D, 3D) |  Show exampleHide example | Gets or sets the material specular sharpness. | |
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|  | Material specular color (For modes 2D, 3D) | | Gets or sets the material specular color. | |
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|  | Material diffuse color (For modes 2D, 3D) | | Gets or sets the diffuse color of the material. | |
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|  | Material ambient color (For modes 2D, 3D) | | Gets or sets the material ambient color. | |
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|  | Material alpha channel (For modes 2D, 3D) | | Gets or sets the material transparency (alpha channel value). | |
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Documentation of SGP Baltie 4 C#
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